While
playing board games, certain gaming characteristics get one thinking. I
thought I'd cover some of them and how they have effected the gameplay
in some of the games I have played. One of the most reoccurring
mechanics that keeps coming up is RNG, random number
generator/generation.
RNG's
most basic idea is a die. You roll it, and it generates a number by the
side that faces up. So it's a device that creates a random result
within a set. Almost all games have a form of RNG, whether its a die or
deck of cards. So we talked about dice, so what about cards.
Well
standard playing cards has numbers and symbols. Let's just take out the
meaning of the symbols and focus on the numbers. Numbers generally are
more important the higher the value so something like a 10 is bigger
than a 5 so is worth more. So in that sense there a order. With added
symbols, depending on the game, just means that there's a new order, not
just with numbers but with the symbols. Something like big 2, once
again depending on version, means some symbols are higher value than
others. How about if the cards aren't made of numbers, but have
different effects? Well depending on situation certain cards are more
important than others. I mean its further stretch from the norm but it
does have RNG properties.
However
unlike dice, when cards are removed from the deck, the RNG changes
because the cards left in the deck has changed. The cards that have been
removed are impossible to get from the deck if there are no duplicates,
and the chances of getting the other cards in the deck has been raised.
In a standard playing card deck the chance of getting one card is 1 out
of 52. Once a card is taken from the deck, if the intended card has not
been taken, the probability of that intended card becomes 1 out of 51.
Not a great change in chance but still a better chance. The smaller the
deck, the better the odds.
Roll
over to the next post to read how I think RNG relates to the games I've
played.
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